Tree of Life

A game project done at Biola, the game began as a collaborative project between myself and a fellow peer. Over the course of a single semester, the pair of us worked on this project which was among three games being developed in our class. At the end of the semester, the three projects were showcased and one of the three was selected to be the game project that would then be developed by the entire class. Tree of Life was selected and absorbed the two other teams of two which was then developed over the course of another semester with then mindset of creating a game that could be showcased. It was a great learning experience and through it I was able to showcase my UI creation skills, level design, character and level blueprints, and storytelling.

Initial Release: MAY 2025

Artist Problem

A short game vignette that was done over the course of a semester during the same time Tree of Life was in development. I worked primarily on the Level design and key blueprints that were used. The interaction system and its UI being integral in this project. I also worked on the Character blueprint, voice lines, and camera sequences for the project. 

Initial Release: MAY 2025